Saturday, 24 October 2009

Playing around

I finally managed to get a hold of 3Ds max 2010 edition for my laptop (thanks Sonny), and I'm just playing around with it at the moment. Below are some images of a model I made in around an hour. I've applied some basic textures and played around with the different colour channels. The sphere on the hilt is meant to be made of glass, but I don't think I've got it quite right yet.



Tuesday, 20 October 2009

Citybourne

At present, I'm sat in my second visualisation seminar, and still have an hour to go... Below are some images of the cityscape I'm making. It's not very detailed because I need to use a plugin for 3Ds max that isn't available to me on the uni computers. When I get the 2010 version of max I'll finish the city, but until then it's going to have to stay as it is =(






So there it is, a very basic city.

Monday, 19 October 2009

Lend a hand?

Soooo, I've had my second animation seminar of the year today, and I've learnt how to make controllers for hierarchies of objects so they move as a group (don't worry, I barely understand what I just typed, so I don't expect you to). The result is below. The point of doing this is to build a "rig" for a bipedal character, so it can be easily animated.



At some point in the week I'll post another animation of the arm showing full movement in the fingers, wrist, and elbow. The tapping fingers were animated in approximately 15 minutes.

Tuesday, 13 October 2009

Where no man has gone before...

I don't have much to say today, besides the fact it's 10 to 5 and I need a pint. Below is a 10 second clip of the Orrery I made yesterday as part of my first module. I still need to figure out how to put it on a continuous loop so it doesn't reset after 10 seconds, and instead keeps spinning, but thats a job for another day...


Monday, 12 October 2009

Back to the grind

First day of second year went to great start, with a blackout over the whole campus. No working computers, no powerpoints, and no way to open the electric-locked doors. Besides this FUCKING STUPID minor inconvenience the day went smoothly. I modelled an orrery in 3Ds max and began to animate it, and had a bottle of cider at lunch. I'm also doing taekwondo an extra-curricular activity, which was knackering to say the least. I'm looking forward to the assignments for this year, and I'll probably start work on it when I've posted this, and show off what I've done tomorrow.

Sunday, 11 October 2009

One day to go...

Ok, so with less than 24 hours until Uni restarts I've got an update on the bolter I posted yesterday. It took me an hour maximum to model the pistol grip, enjoy.



Tomorrow I'll post my aims and objectives for the year in a special "Back to the grindstone" entry. Seeya then =]

Saturday, 10 October 2009

3Ds Max practise



The pictures below are of an incomplete Space Marine Boltgun (from Warhammer 40,000) which I have been modelling for a few days. I still need to model the grip and apply textures. The aim of creating this was primarily to get a feel for the turbosmooth tool, as I hadn't got a hang of using it effectively last year, as is evident by my avatar. I'm still not 100% confident that I can perfect the turbosmooth just yet, but that's why I'm practising =]



I start my second year of uni in two days, woop!

Until then...