Tuesday, 24 November 2009

Apple

As the title suggests, this post has something to do with apple. No, not the company Apple (bastards that they are) but an actual apple. Each person in my visualisation seminar was given an apple to model in 3D, and they weren't pretty apples either. Images of mine are below...






I know it's misshapen and ugly, but it looks like the apple I had infront of me =/

Tuesday, 17 November 2009

More Max play

Ok, nothing new to display here. I've been applying textures to my 3Ds max model using something called mentalray, and below are some of the results.






As you can see, these textures are much more realistic and interesting than those I've previously used on my models. I especially like the chrome texture used on the sword blade. It's quite difficult to tell in this image, but the handle on the sword has a realistic leather texture, with bumps and marks like real leather. There will be more like this to come in the future

Monday, 16 November 2009

Back from the brink

Sorry dear readers, I know it's been a long while since I posted but I've been both ill and lazy, which has resulted in a two week break from posting. I've done a fair bit of work since I last posted, but I'm only going to display one piece of work, which is the culmination of my work over the last couple of weeks. And here it is...



Unlike the orrery I made at the start of term, this one actually loops. I'll try and get a flash version up so you can see the robot walk forever. Next time, silly walking =P

Monday, 2 November 2009

Blergh

I'm sorry if anyone was expecting my next post to be packed full of images and stuff, but it's not. I've been progressing with my work over the past week, learning how to rig a robot and such, and I've moved on in the design stage of my projects. At the moment however, I feel ill and might just go to bed.

Lets hope it's not swine flu =/